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Garcia Center Service Project

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Garcia Center Service Project Standards 2c. Choose teaching approaches that help to foster an inclusive computing culture, avoid stereotype threat and equitably engage all students. 3c. Plan collaboratively with other educators to create learning activities that cross disciplines to strengthen student understanding of CT and CS concepts and transfer application of knowledge in new contexts. 4a. Design CT activities where data can be obtained, analyzed, and represented to support problem-solving and learning in other content areas. 4c: Guide students on the importance of diverse perspectives and human-centered design in developing computational artifacts with broad accessibility and usability. 5d. Establish criteria for evaluating CT practices and content learning that use a variety of formative and alternative assessments to enable students to demonstrate their understanding of age-appropriate CS and CT vocabulary, practices, and concepts.   Hero's Journey My partner and I d...

Lesson Activity with ECDC Students

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Lesson Activity with ECDC Students Today in the ICREATE Lab, we did a 15 minute lesson activity to the ECDC 4th grade students. We had to collaborate on the use of technology with a 4th grade TEK. The 4th grade TEK we chose was (1B) which is to  make informed choices in the use and conservation of natural resources and reusing and recycling of materials such as paper, aluminum, glass, cans, and plastic.   Our Activity   Before we performed the activity, we made recycling trucks using the WeDo 2.0 lego kits. Our goal was using them by learning to code while at the same time learning about recycling. We opened up the lesson by introducing the activity with some basic questions such as: what is recycling and what are recyclable materials? Afterwards, we introduced what the WeDo legos were and explained that we were able to code them to make them move. After we gave them an example code, we let them explore some coding of their own. After their exploring, we challen...

Digital Makerspace Exploration Activity

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 Digital Makerspace Exploration Activity CT Standards 2a: Nurture a confident, competent and positive identity around computing for every student. 3b: Apply effective teaching strategies to support student collaboration around computing, including pair programming, working in varying team roles, equitable workload distribution and project management. 4d: Create CS and CT learning environments that value and encourage varied viewpoints, student agency, creativity, engagement, joy and fun.     Today I explored a website called Maker Education ( Maker ED) which  offers a transformational approach to teaching and learning that attends to the real and relevant needs of learners and humans. Once I was on the website, I clicked on Tools and Materials and then filtered it into open source software. I decided to click on  Chrome Experiences and choose a program called One Million Stars . One Million Stars is a program that  visualizes nearby star data wit...

ICREATE Lab Exploration

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 I CREATE Lab Exploration Standard 1: "Empowered Learner. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies." Standard 5: Computational Thinker . Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions. Introduction During today's ICREATE Lab Exploration, we were able to look at a ton of incredible machines that create various things that can be used in a classroom. A few of the machines that were presented to us were an embroidery machine, sewing machine, a cricut, large format printer/vinyl cutter, 3d printer, laser cutter/engraver and many more. I personally was very interested with the 3d printer, embroidery machine, and the vinyl cutter. Embroidery Station Exploration  While we were explo...

Drone Coding Lab

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 Drone Coding Lab     In class, we had the opportunity to code Tello Drones. Thankfully, we got to have some background knowledge of how to use the Tello drone by exploring DroneBlocks Simulator We learned the basic information of how to connect the drone to what the terms mean to be able to code the drone. Here is a provided picture of the Tello Drone.  CT Standards 1d: Develop resilience and perseverance when approaching CS and CT learning experiences, build comfort with ambiguity and open-ended problems, and see failure as an opportunity to learn and innovate . 2c: Choose teaching approaches that help to foster an inclusive computing culture , avoid stereotype threat and equitably engage all students. 3b: Apply effective teaching strategies to support student collaboration around computing, including pair programming, working in varying team roles, equitable workload distribution and project management. 3c: Plan collaboratively with other educators t...

DroneBlocks Simulator

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DroneBlocks Simulator    Today in IDET 4300, I was able to explore DroneBlocks Simulator . DroneBlocks Simulator is a website where you can learn how to simulate and test your code with a virtual Tello drone. I have personally never used a drone, so this Drone simulator was very descriptive and informational of how to use a Tello .  Introduction The introduction of the Tello was basic information which consisted of how to launch and connect to Tello, as well as some tips and safety information before use. I found the tips and safety portion really important because it will not only keep me safe, but my classmates as well. Some examples of the tips and safety tips are making sure you are in a well lit area, Tello is not alway accurate, wear appropriate attire (goggles, long hair up), and to be prepared for collisions. I also found the CSTA Standards very important because this will guide me with which skills and which standards align with the lessons I teach.  Te...

Activity Guide WeDo 2.0

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 Milo the Rover Activity   Objective: The objective of this activity is to use Milo (The Science Rover) to demonstrate coding and have students experiment coding themselves to make Milo perform various tasks. As students explore with Milo, they will be able to find their own discoveries of how coding works with trial and error. At the end of the activity, students will have enhanced their understanding of coding. Milo can also give students an understanding of how scientists and engineers use rovers to explore spaces! Standards: 1c: Leverage CT and CS experts , resources and professional learning networks to continuously improve practice integrating CT across content areas. 5b: Empower students to select personally meaningful computational projects. 4d: Create CS and CT learning environments that value and encourage varied viewpoints, student agency, creativity, engagement, joy and fun. Activity Guide Outline Introduction:      Before we get a jump...